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Senior Concept/2D Artist

About Us

Mediatonic is a leading independent developer, focused on building and operating live games.

We’ve been in business for 13 years and with a development team of over 120 people, we’re one of the largest independent studios in the UK.

With studios in both London, Brighton and Madrid, we’re committed to developing best in class titles that entertain millions of players.

Role

Working with the Lead Artist, Art Director, Creative Director and the wider Development Team, you will be solely, or as part of a collective of concept artists, responsible in helping establish, develop and maintain the artistic vision for our titles.

Through rapid visual conceptualisation, pre-production art specifically for others to follow to create art assets, creating final quality game assets and key art for in-game or external marketing - you will be highly competent in conceptualising unique and believable characters, creating breath-taking and intriguing worlds, and bringing life to our games through your ideas and artwork. 

Key responsibilities include:

Concept Art - Set the style and define visuals of new titles in the studio. Working closely with our Studio Art Director, Concept Artists, Writers and Designers to help bring new worlds to life. Iterate on mood, setting and art style to find the perfect fit. 

Production Art - Produce sketches, quick-paints and annotations to create briefs for Art Teams - to help them completely understand your work in order to correctly reproduce the style and bring them life.

Asset Production - Create in-game artwork and assets ranging from backgrounds and characters, to in-game objects and icons. 

Pitch Concepts - Rapidly developing ideas and producing high quality, evocative artwork for new game concepts and project pitches within the studio. Supporting artwork for presentation slides to accompany the Key Art images.

Role Requirements
A Senior Artist has an arsenal of direct experience they can call upon. They are highly professional and
proven experts in their field:

 

  • Comprehensive portfolio showing varied concept examples.
  • Presents a series of well thought through options through proper research, reference gathering, visual investigations and development
  • Creates original high-quality roughs, block outs, in-game and promotional art that invoke distinct personality and a strong narrative
  • Demonstrated solid understanding of lighting and some knowledge of post-processing techniques and lens effects
  •  Able to plan and direct reference shoots, location scouting, mood board gathering.
  •  Comfortable creating artwork in a range of styles
  • Supports Leads and Principals with the creation of style guides and visual targets
  • Follows and guides others on best practices
  • Suggests and maintains pipelines, re-use, planning and optimisations
     

Working Environment

Our office and culture are hugely important to us. We have a relaxed, open office environment with a games room and a fully stocked fridge. 

We run a number of social events and activities inside and outside of work time, including Game nights, Game Jams, D&D Club, Tech Talks, Show & Tells, Life-drawing classes and company lunches. 

Games are fun, we believe if you have fun making them it will show through in the final product. 

Applying for this Role

Please select three pieces of art which you feel best represent you as an artist, and provide a link to them at the top of your cover letter. 

While a CV and cover letter are an important part of the application process, in this role, we’ll be looking at your portfolio and artwork first and foremost. 

Successful applicants will be sent an art test, before being invited to an interview on-site at Mediatonic with several members of our creative team.

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