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Senior Simulation Designer

We are seeking an experienced simulation/management game designer to join our team and lead the design of an exciting and ambitious title. 

Who are Mediatonic?

We’re a team of over 100 exceptionally talented and seriously hardworking people who devote their careers to crafting awesome original games.

We produce around three new titles every year and deliver them to millions of players with backing from the UK’s top industry veterans and carefully selected partners.

We love to try new things; and so you’ll find our games on Smartphones, Console and PC platforms being enjoyed all over the world.

As we push towards ever more ambitious and high-quality titles we are looking for the finest talents in the games industry to come and join us on our quest.

Role Description

As a Senior Simulation Designer you’ll lead the design and execution of a sim focused project, developing and maintaining a clear creative vision alongside the other designers and the Creative Director.

You’ll be expected to manage small teams in focused prototypes to prove out initial visions, and hold responsibility for delivering full documentation during pre-production – in addition to working with other discipline leads in delivering a vertical slice that will set the guiding principles for the final product.

You will be the primary publisher contact on design matters, articulately defending decisions during development, forging a working relationship that will ensure a project remains on track, and presenting the studio in a professional manner at all times.

You will be able to mentor more junior designers and work collaboratively across the team to ensure the best possible ideas are stress-tested and realised in-game. Ultimately - your intuition, borne out of experience, will help guide a project from conception to release and beyond.

Key Responsibilities

Lead the creation of full game design documentation for assigned projects
Have a strong understanding of simulation-focused design across all phases of development, you should be able to:

  • Build quickly, pivot readily, find fun, and prove out initial vision during prototype
  • Understand scope and priority questions to answer during pre-production
  • Build and balance meta-systems and economies during production
  • Identify and prioritize required feature specifications, set the standard for these specs, and review and sign off on all specifications from junior team members
  • Manage regular internal testing sessions on projects, both within the team and across the wider studio, and using this data to influence future design decisions
  • Create and approve high level overviews of new designs and concepts to quickly convey ideas both internally AND externally
  • Work closely with Production, Engineer and Art Leads to make project critical decisions that ensure game quality is maintained without jeopardizing the delivery of game milestones
  • Attend regular publisher calls/meetings as the key representative for the design on your project. You will be comfortable managing publisher feedback with exemplary communication skills
  • Hold the creative vision for your project, signing off on all features when they are implemented to your satisfaction
  • Report on game progress regularly and articulately to internal stakeholders (directorate), calling out areas of success and concern far enough in advance that strategic solutions can be found
  • Produce original new concepts and respond to publisher RFPs as and when dictated by studio Creative Director
  • Assist in maintaining a project backlog during production and into live-operations, agreeing priorities with product and publishers in regular stakeholder settings
  • Support the junior designers on your team, managing their responsibilities to ensure they are able to develop essential skills, teaching both by face-to-face mentoring and ensuring your work is exemplary

Requirements

We are seeking an experienced game designer who can jump in and immediately get their hands dirty. Ideally, you should have:

  • 5+ years game design experience within a studio environment (with at least 3+ years focused on Simulation/Management development)
  • Proficient in Word, Powerpoint and Excel
  • Exceptional understanding of game structure and systems
  • Exceptional ability to produce clear and workable documentation
  • Wide knowledge base of past and present games, across all genres
  • Able to communicate your ideas clearly, concisely and efficiently
  • Adaptable and able to quickly pick-up new skills and ways of working
  • Comfortable working closely with others and looking after creative teams


It is important to note that this role will predominantly focus on a management and simulation titles – it is vital that you have a clear passion, understanding, and experience in developing these games.

 

Preferences

We would view an applicant having experience specifically on a ‘Sims’ title or similar Lifestyle/Social simulation as incredibly beneficial.

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